A FREE FOOTBALL GAME Fictional players & results No betting or real-world prizes

The next move is yours.

ELEVEN PLAYERS.
ONE BIG IDEA.

Build a squad. Find your approach.
Turn your football thinking into game points.

I’ll pick my own team →

Free to play. No account. No payments.
Every player, club and result is fictional.

A football beside a white touchline on an imagined ground at blue hour
YOUR NEXT CHAPTER STARTS HEREAI-generated football illustration
01 BUILD YOUR XI02 CHOOSE AN APPROACH03 MAKE YOUR NEXT MOVE

Welcome to the control room

Your squad. Your call.

A fresh XI, a clear plan and ten matchdays to make it count.

MATCHDAY 1 / 10
CURRENT RUNFirst Whistle · Open play

100 credits · Four formations · 10 matchdays

Credits remaining100.0
Starting XI0 / 11
Squad rating—
Season points0

    Use Quick start, or choose a position to begin.

    The selection room

    Put your idea on the pitch.

    Choose your approach ↓

    Not saved. Progress will be lost when this page is closed or refreshed.

    The player pool

    Find your next starter.

    Click a player’s name for their role, recent points and next opponent.

    Fictional players. Credits are game units, not money. Ratings are scouting hints, not guaranteed points.

    Select a position or use Auto-pick to get started.

    The manager’s decision

    Choose your approach.

    Tactics change your manager bonus, not the fictional fixture scores. The bonus is added once per matchday and is not doubled by your captain.

    View fixtures & club form Matchday 1

    Read the fixture

    The fixtures board.

    Four fictional clubs · form shows their last three completed results. Fixtures and difficulty are scouting context, not predictions. Your XI selection does not change the scripted match results.

    Ready for the first whistle?

    You need 11 players and a captain. Outcomes are scripted, not live.

    The matchday breakdown

    Nothing hidden. Every point.

    New limits. New ideas.

    Find your next challenge.

    All free. All fictional.
    No prizes. Just a better game plan.

    01 / OPEN PLAY

    Room to
    experiment.

    100 credits. Four formations. Build freely and discover what works for your XI.

    03 / MIDFIELD MASTERS

    Own the
    middle ground.

    A fixed 3-5-2 and 100 credits. Five midfielders, one new way to build.

    Your next benchmark

    Beat your own best.

    Local records. No public leaderboard.
    Enable saving to keep them on this device.

    Know the game

    The game plan. No guesswork.

    Build. Watch. Review.

    1. Choose one of three fictional seasons. Open play gives 100 credits; Budget Builder gives 80; Midfield Masters fixes the 3-5-2 formation with 100.
    2. Pick eleven unique players in the correct positions, within budget. Choose a captain: their player score is doubled, even if negative.
    3. Choose Balanced, Attacking or Defensive. The manager bonus is calculated from your squad’s attributes and that round’s challenge.
    4. Start a matchday. Your XI and tactic lock until full time. Reveal each event or skip to the report.
    5. Make unlimited free changes between rounds. Complete ten rounds to record a personal best for that season and challenge.

    There is no bench, live data, account, matchmaking or paid entry. The player pool is 36 fictional players, not complete club rosters. Fixture scores are scripted. The same season, squad and tactic always produce the same points.

    Every point explained

    • Appearance: +2 per selected player.
    • Goal: +6 GK/DEF · +5 MID · +4 FWD.
    • Assist: +3.
    • Clean sheet: +4 GK/DEF · +1 MID.
    • Every two goals conceded: −1 GK/DEF.
    • Yellow card: −1. Red card: −3.

    Every player earns appearance points. A clean sheet means the club concedes zero over the entire fixture, including for dismissed players in this simplified game. Club team-mates share conceded goals.

    The manager bonus

    Attack is the average attack attribute of your MID/FWD players; defence is the average defence of GK/DEF; energy averages all eleven players. Each average is rounded to the nearest integer. Attacking uses attack, Defensive uses defence, Balanced uses the lower of attack and defence. The chosen strength is compared with a visible target for that approach. Bonus = floor((strength − target) ÷ 3) + floor((energy − 70) ÷ 8), limited to −8…+12. No random rolls. The exact preview and breakdown appear before and after every round.

    Choose your next season.

    Starting a run clears your current XI, reports and any unfinished match. Completed run records and your saving preference are kept.

    All modes are free, with no rewards of real-world value.

    Fictional player · Scouting report

    Quick guide

    Welcome to your touchline.

    0 / 11100.0 cr left